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Column: Diamond in the Rough: ‘If You’re Going To Shoot Low, At Least Do It Right’

['Diamond In The Rough' is a regularly updated column by Tom Cross focusing on innovations that a game makes on an old, tired aspect of game design. This week, Tom compares Jedi Knight II and LOTR: The Third Age to appreciate those relatively staid, formulaic games that "provide a safe place from which to slowly, [...]