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Opinion: Tightening Up The Graphics On Level Three (Part 1)

[What the heck do game designers do, again? DoubleSix (Geometry Wars Galaxies, South Park XBLA) creative director Jim Mummery examines why the designer isn't the "king" or "rock star" of game development - but nonetheless has a vital role to play.]
We work in an industry in which, it would outwardly appear, the designer is [...]