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GameSetLinkDump: Acting, Faces, Groovy

Time for a little more GameSetLinksDump, of course, and scratching around GSW’s multifarious RSS-ness, I think the Backstage.com articles on the game biz (from an actor’s perspective) are an interesting outside-industry angle on the whole caboodle.

But also in here, there’s my ears bleeding from Beat ‘N Groovy on XBLA, the gorgeous video for the Love indie MMO, subscriptions vs. free to play, RTS goodness, and quite a few other things.

Do do do:

Backstage.com: 'The Biz of the Buzz'
Interesting stats on voice actor pricing: 'Actors' work in video games is covered by the Screen Actors Guild and the American Federation of Television and Radio Artists. The unions' Interactive Media agreements are almost identical, offering the same pay rates ($759 for day performers, $1,920 for three days, and $2,634 for weekly work) and same provisions.'

N+ Levelpack 3 is out! | metablog
'This one features levels from the original N, reworked and restyled for N+, in the form of: 150 singleplayer, 50 co-op, and 50 race. So the three level packs give you 675 new levels total.' Love it.

IDIOT TOYS: Tech news for the bored: Gadgets with FACES #81: A rocket about to eat space tourist Richard Garriott
Yikes, the gadgets with faces series gets scarier and more game-related, thanks to Zorg from UK Resistance.

World Exclusive: Love, The First Video | Rock, Paper, Shotgun
This looks quite wonderful - hope he's far enough along to enter the IGF.

YouTube - Beat'n Groovy: We Two Are One
XBLA version of Pop 'N Music franchise = fiddly (no custom controller), and oh my god cheesiest soundtrack ever. This is one of the least fromage-y songs. Seriously, I bought the thing.

Game Tycoon » Blog Archive » Wisdom, Deferred
'When I first joined the XBLA team, the conventional wisdom was that most games would take six to nine months to go from greenlight to launch. Today, it’s clear that the range is much wider — anywhere from four months for simpler ports (developed by experienced studios) to well over two years for an original game like Castle Crashers.' I still think there's too much concentration on complicated stuff like multiplayer modes which some games don't benefit by. But i'm oldschool.

Backstage.com: 'And Then They Thought About Game'
From the same series on games and acting: 'For instance, when Keaton voiced the character of Ryu in Ninja Gaiden II, he looked to the films of Akira Kurosawa for inspiration.'

The Forge · MMO Subscriptions vs. Free to Play
This is ankle-deep in an ongoing discussion, but Matt Mihaly has lots of good points, so what the hey.

Crispy Gamer - Column: Rush, Boom, Turtle: "For the love of God, Montresor!"
I see nobody linking this, which isn't surprising, because it's an RTS column, but hey, it's pretty neat.

Tokyo/Tokyo Game Show, October 2008 - a set on Flickr
Didn't get a chance to do more galleries on GSW, feel free to peruse other arcade, TGS, random Tokyo pics.

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