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Exclusive: Behind The Scenes of Metanet’s N+

[As mentioned before, the latest issue of Game Developer has a creator-written postmortem of Metanet's N+ for Xbox Live Arcade, and here's some excerpts from Raigan and Mare's article for the mag, revealing how the team dealt with planning issues, focused on a clean and simple design, and ran into certification snags.]
The latest issue of [...]

Column: ‘Homer in Silicon’: The Courage to End It

['Homer in Silicon' is a biweekly GameSetWatch column by Emily Short. It looks at storytelling and narrative in games of all flavors, including the casual, indie, and obscurely hobbyist. The latest column examines a Flash-based RPG for lessons on story.]
Krinlabs’ Sonny is a Flash RPG which consists of a lot of tactical battles interspersed [...]

GameSetLinks: On Blizzcon, Mirror’s Edge, Scrabulous

Ah yes, time to try a more conversational style for select GameSetLinks, just because I realized that there were some things I wanted to witter on about in a little more detail - tragically for you..
This time, it’d be the Blizzcon PPV-ing, Mirror’s Edge pre-prod goodness and Scrabulous history that deserve microscoping more [...]

Spore & Piracy: EA, ESA, Analysts Weigh In

[So, Leigh Alexander did a good job of sorting out this contri-Spore-cial story on big sister site Gamasutra, and myself and Chris Remo gave it a final edit for spice, thanks to Remo's Penny-Arcade editorial on a similar subject.]
Embattled over the SecuROM digital rights management controversy regarding Spore, Electronic Arts is now challenging assertions [...]