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PAX: Bioshock’s Levine On The Glory Of The Nerd

[Thought it might be apposite to reprint Brandon Sheffield's write-up of the Ken Levine keynote at PAX here on GSW, because although -- hey -- it's not exactly about video games, it's about that mental state that makes core gamers predisposed to adore games as a medium. Fun stuff.]
On the opening day of the Penny [...]

GameSetNetwork: The Megatrends Of Gears

Aha, once again it is time to pick the best posts of the week from big sister site Gamasutra and elsewhere on our Think Services sites/blogs - headed up by a pair of fine features talking about production and game design.
Firstly, Epic’s Rod Fergusson tries to explain how they’re ratcheting up things to, uhh, [...]

PAX: The Free To Play Revolution, Starring Klei’s Cheng

[Unfortunately, I can't be at PAX this year, since it's the GDC Advisory Board meeting this weekend. But fortunately enough, Gamasutra and Game Developer folks like Chris Remo and Brandon Sheffield are covering the show - and here's Remo's write-up on rather smart Jamie Cheng - interested to see how his Nexon title does!]
Just a [...]

GameSetLinks: The Reset And The Vampyre

Yeehaw, time for GameSetLinks, and there’s a fun set of randomness in here, with everything from a new trailer for the LucasArts-ian A Vampyre Story through Nokia’s Scott Foe on the (pictured) Reset Generation, as well as Kohler discussing the new craziness from Japanese quirkoid developers Skip.
It’s very cool, actually, when developers are individual [...]


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